Lack of updates

First let me thank all those who visit on a regular basis. I realize it has been some time since I have posted any updates. Between work, school, and being a parent, I just don’t have the time to focus on ForcedFeed any longer. All content currently posted will remain available, but new updates will be few and far between.

Thanks again for all the support,
David Axsom

How To Use Box2D For Just Collision Detection with Cocos2D Android

As promised, here is another tutorial by Ray Wenderlich, ported to Android. The original tutorial can be found at: http://www.raywenderlich.com/606/how-to-use-box2d-for-just-collision-detection-with-cocos2d-iphone Note that this tutorial has also been modified to remove irrelevant content.

When making a game with Cocos2D, sometimes you may find yourself wanting to use Cocos2D actions to move your objects instead of using the Box2D physics engine. However that doesn’t mean you can’t still make use of the great collision detection support in Box2D!

This tutorial will show you how to use Box2D for just collision detection – not physics – step by step. We will create a simple demo of a car driving around the screen, laughing merrily as it runs over cats. While we’re doing this, along the way we’ll also cover the use of sprite sheets.
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Space2D:FallDown for Android!

Space2D:FallDown for Android has been released to the Android Market!

Simple, yet challenging, Space2D: FallDown is a fun new take on the falldown game. You must be quick to avoid the treacherous spikes at both the top and bottom.
However in this version of falldown, gravity can shift from ‘fall down’ to ‘fall up’ when the gravity ball is contacted!

Get Space2D:FallDown from the Android Market:
http://market.android.com/details?id=com.axsom.falldown