First let me thank all those who visit on a regular basis. I realize it has been some time since I have posted any updates. Between work, school, and being a parent, I just don’t have the time to focus on ForcedFeed any longer. All content currently posted will remain available, but new updates will be few and far between.
Thanks again for all the support,
ForcedFeed was down for a couple days following a failed WordPress update. Everything should be back to normal but please let me know if you find any issues or broken links, thanks!
I have decided to release the complete project source for several of my iOS games/apps. You are welcome to do whatever you like with it. To download, go to the Apps page and select an app that shows “Source Available”
As promised, here is another tutorial by Ray Wenderlich, ported to Android. The original tutorial can be found at: http://www.raywenderlich.com/606/how-to-use-box2d-for-just-collision-detection-with-cocos2d-iphone Note that this tutorial has also been modified to remove irrelevant content.
When making a game with Cocos2D, sometimes you may find yourself wanting to use Cocos2D actions to move your objects instead of using the Box2D physics engine. However that doesn’t mean you can’t still make use of the great collision detection support in Box2D!
This tutorial will show you how to use Box2D for just collision detection – not physics – step by step. We will create a simple demo of a car driving around the screen, laughing merrily as it runs over cats. While we’re doing this, along the way we’ll also cover the use of sprite sheets.
MelodyShells has been ported and released to the Android market.
I originally posted this at: http://www.cocos2d-iphone.org/forum/topic/16182
I made up a quick demo of how box2d and cocos3d might be used together. Everything is hard coded and messy but it gives the general idea:
I am currently migrating the site to WordPress. You may notice some elements being incomplete or broken until I am finished moving everything over.
The old site will remain available temporarily at:
Space2D:FallDown for Android has been released to the Android Market!
Simple, yet challenging, Space2D: FallDown is a fun new take on the falldown game. You must be quick to avoid the treacherous spikes at both the top and bottom.
However in this version of falldown, gravity can shift from ‘fall down’ to ‘fall up’ when the gravity ball is contacted!
Get Space2D:FallDown from the Android Market:
SnapTap: SteelDrums HD for iPad has been released to the App Store!
SnapTap:SteelDrums has been released to the Android market!
Credits and Prerequisites
First and foremost, this tutorial is a port of the excellent iOS tutorial by Ray Wenderlich which can be found here: Original Tutorial
Also, another of Ray’s tutorials has been ported to Android by Dan Clarke, which can be found here. I highly suggest at least looking over the original as well as the port by Dan before continuing.